Which brings me to gaming experience of R3 cards. The chip was basically a die-shrunk Rage Pro , optimized to be very inexpensive for solutions where only basic graphics output was necessary. How could one not mention the Turbo disaster in a Rage Pro article. Third generation of Rage architecture arrived in summer Actually, after two freezes doing only timedemos I am not sure if they ever really got it stable. When it comes to framerates Rage Pro with same bus and memory capacity equals both minimal and average results of Voodoo Graphics. It offered Filtered Ratiometric Expansion , which automatically adjusted images to full-screen size.

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ATI is getting faster Third generation of Rage architecture arrived in summer Archived from the original on Retrieved from ” https: As a low-power solution with capable 2D-acceleration, the chip was used on many low-end graphics cards.

The former being easier to fix, Radeon entered the market in the middle of as a first direct competition to Nvidia’s TnL chips.

It integrated a low-voltage differential signaling LVDS transmitter for notebook LCDs and advanced power management block-by-block power control. ATI dragged this filter into next gen Rage as well and fortunately for them almost nobody noticed.

ATI Rage – Wikipedia

If it was design choice, the motivation behind it is a mystery to me. Views Read Edit View history. The amount is about the same as for Rage II, but this time is less expected since Rage Pro was supposed to have high quality texturing engine and “free” trilinear filter will not compensate for such deficiencies. Aside from the VR chip’s lower price-point, the main difference was that the former was a full bit design, while the VR, still a bit processor internally, used a bit external memory interface.


Actually, after two freezes doing only timedemos I am not sure if they ever really got it stable. Merely tying fastest chipsets on the market with mature driversXpert cards were not exactly gamers dream. However as was common at the time, trilinear here stands for mere dithering between mip maps, not actual blending.

Support for texture fog and specular highlights was added as well. Also mip mapping in advanced games like Unreal is still doing wrong mip selections, so I disabled it again.


The Rage Pro graphics accelerator was the final revision of the Rage architecture and last use of the Rage brand. Not quite there yet, but ATi found it sufficient for years to come. Quake 3 even has special rendering path doing this filtering in software, but in some scenarios like with teleports the Rage Pro has to do the job on its own and leave some non-interpolated texel blocks on screen.

Peak processing rate is 1. The chip should support also WRAM with external MHz ramdac to exploit them at high resolutions, but I am not aware of any card taking advantage of that.

ATI Rage PRO Turbo AGP Specs | TechPowerUp GPU Database

Texturing engine can now enjoy 4 kB cache, drastically reducing bandwidth demands of interpolation and enabling single pass free trilinear filtering. Playing like a Pro Per-polygon mip mapping going wrong I already mentioned bilinear filter optimization. It is the successor to the Mach series of 2D accelerators. Archived copy as title Pages using deprecated image syntax Commons category link is locally defined.

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But when it arrived at the end of the year in the form of Rageit also demonstrated very advanced design with “full speed” 32 bit depth rendering. How could one not mention the Rpo disaster in a Rage Pro article. And since Nvidia tripped over their shoelaces talent of ATI was no longer to be in doubt.

In games, performance actually suffered. They were ATI’s first graphics solutions to carry the Mobility moniker. At least sub pixel accuracy was significantly improved but there are still some polygon gaps to be seen in few games. By using this site, you agree to the Terms of Use and Privacy Policy.

Developers were not pleased. In reality, early versions of the new driver only delivered increased performance in benchmarks such as Tkrbo ‘ 3D Winbench 98 and Final Reality.

Windows 95 and Mac OS were not supported. What followed after was series of ATI vs Nvidia battles without a clear conclusion. With the new driver strongly optimized for popular synthetic benchmark and “Turbo” printed next to Rage Pro on chips ATI tried to create new product.