The addition of subtractive blending is nice but insufficient. Well the answer is rather negative, reality is much harsher than exposed features. The 10ns memory is ticking at MHz and core clock does not seem to raise over old classic models. This long window was to be filled with yet another respin of S3d architecture. It was an adequate budget 3D chip, but corporate world might respond better to continuation of Trio line rather than product clearly made for games. For the second half of the year S3 aimed even higher with their first dual pipeline architecture with Transform and Lighting unit. However, despite strong specifications there was a widening gap between the efficiency of S3 and two biggest competitors.
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Of course there are exceptions from the rule, for example Battlezone is properly rendered only by Trio3D, 2X adds funky colors on some surfaces and broken particles.
There is a command interface, increasing bus efficiency and support for 8 MB of memory but neither of those can really help. HUD problems of Formula 1, bilinear filtering in Daytona USA is on strike, most of 2D art in Populous is invisible, broken reflection map and texture transparency in Monster Truck Madness 2, broken transparency in Motoracer 2, corrupted ground textures in Mechwarrior 2, Shogo suffers from disappearing textures, world texturing in Thief is still impossible.
Video textures in Mortal Kombat 3 are suddenly missing. Unreal runs, but with proper lighting Trio3D gives up on texturing, so I tested flat shaded. The addition of subtractive blending is nice but insufficient. Performance Finally how fast are those cards? There are two clear reasons for that- different positioning and ancient Virge architecture. Half Life is textured, but flat shaded and with own fair deal of transparency issues.
AGP 2x is supported with texturing from system memory.
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First disaster is a bit missing from texture colors and as many users of earlier ATi chips know, format is causing heavy banding. Since some gamers could not avoid Trio3D, it did not help with company reputation among them.
However, despite strong specifications there was a widening gap between the efficiency of S3 and two biggest competitors. But new hope quickly vanished when Savage failed performance expectations and the TnL 866c368 turned out defected.
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Trio3D Trio3D offered great 2D and video acceleration with it’s new bit engine. While S3 lives till today, owned by HTC, they have 86c638 silent since and nobody really believes they could ever make it back.
Outside of 3d games Trio3Ds did their job and S3 was holding significant market share thanks to them. Virge on life support After the release of last Virge in summer ofout featured and outperformed since day one, S3 was going to have a tough time because their next generation architecture was still one year away. It was an adequate budget 3D chip, but corporate world might respond better to continuation of Trio line rather than product clearly made for games.
This considered 2X with MHz memory is for me the most powerful Virge based card. In minimal framerates both Trios lag a few percent more behind GX2. S3 dragged Virge into times with no tolerance for lack of multiplicative alpha blending and such low performance.
For the second half of the year S3 aimed even higher with their first dual pipeline architecture with Transform and Lighting unit. Undeniably no longer acceptable for any true gamer, S3 decided to use it’s immensely successful Trio brand.
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Sure, there are still several things this chip just cannot do. Many mistakes of older Virge are repeated: This puts it half way between MX and GX2 framerates, but image quality is up a notch.
S3 however, did not go into details describing 3d engine. Fortunately, there were significant features added to stay in touch with the rapid development. Among complete failures are 86f368 99, freezing Falcon 4.
At this low point VIA, big partner still in need of integrated graphics, moved in for acquisition. Similar color problems are ruining Formula 1 and smaller troubles are seen in Falcon 4.
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Even 3DMark runs – somewhat. For more screenshots see the Trio3D gallery. However bad news for retro gamers is lower compatibility with S3d titles. Then there are new errors like transparent objects in Incoming, transparent characters in Mortal Kombat 3.